It's more akin to virtual machine services like Shadow they provide you with an entire, persistent Windows system in the cloud that you can access via phone as well as other devices, which means you can essentially play any existing Windows game. GeForce Now differs from the competition in that it lets you play games you've already paid for rather than requiring you buy a special version of the game (like Google Stadia or Amazon Luna) or stream games from a circumscribed subscription library (like Xbox Game Pass Ultimate or the forthcoming Sony PlayStation Plus Premium). Can be confusing to figure out what to expect for your particular device(s).Network issues aren't as bad as with some competitors, but they still pop up.That's also true if you're only planning to play free games such as Fortnite or DOTA 2. But if you already own games you want to use with GeForce Now, on the other hand, there's little downside and a lot of upside. I still think it's an iffy decision to buy a game that you'll only be able to play via GeForce Now. And while sim games may benefit from higher resolutions more than from faster screen rendering, the bulk of games need 120fps more than they need 4K. It's good for the wider audience of gamers and recent laptop buyers, for whom screens with 2,560x1,440- or 1,600-pixel resolutions and fast refresh are overtaking FHD (1080p). Though 4K sounds better, 1440p at 120fps plays better when you're gaming over a network, making it a really good compromise when 1080p doesn't work for you. Though it now supports 4K/60fps, the option for 1440p/120 frames per second is part of what's smart. Because of its smart set of plan options, solid performance and big and growing list of supported games, along with Nvidia's aggressive strategy for its data center and GPU businesses - the bedrock on which GeForce Now is built - I'm giving it an Editors' Choice Award and put it on our list of best cloud-gaming services for gamers who've amassed large game libraries and want to play them in more places or who don't want to be beholden to a capricious rotation of available games. We’re excited to share more news in the future.Nvidia's GeForce Now cloud gaming service has been constantly evolving since I first reviewed it in October 2021 and even more since I first laid hands on it in November 2020, and that development in a still-growing category like cloud gaming is more important to me than all the splashy launch partnerships and big ambitions. With a new express onboarding pipeline, the goal is to increase that by about half by year-end.Īsked when Epic Games’ Fortnite (which was kicked off iOS by Apple due to litigation) will come back to iOS platforms via GeForce Now, Nvidia said, “All previously announced projects continue to be on the roadmap in collaboration with the team at Epic. In 2020, Nvidia released an average of 10 games a week. New datacenters are going up in Phoenix, Arizona Montreal, Canada and more places. “We’re able to provide a very smooth 60-hertz frame rate for those supported games and we’re pretty excited about that,” Eisler said. The feature synchronizes frame rates at 60 Hertz or 59.94 Hz server-side to match the display client-side, reducing stutter and latency on supported games. One way this happen is with a unique adaptive Vsync technology. With the 2.0.28 update, currently rolling out to members and available to all in about a week, streaming quality will get better, Eisler said. Nvidia is expanding capacity in its existing data centers, and over time Eisler said the company will upgrade the graphics hardware. GeForce Now’s service is hosted on more than 20 datacenters around the world, which makes the cloud-gaming service available in more than 70 countries. This enables subscribers to get better-quality graphics than they otherwise could using only the local hardware on their PCs or smartphones.Įisler said the service features high-quality games like (well, from a certain perspective) Cyberpunk 2077 and library of more than 800 games. They then send the video over a broadband connection to the users machine, where the video can be played. With cloud gaming, games are hosted in the cloud in datacenters where RTX-based servers do the heavy-duty processing. Nvidia subsidized GeForce Now for the past year as it attempted to grow the user base.
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